Today, February 25, it was announced Warner Bros. is shutting down Monolith Productions, Player First Games, and Warner Bros. Games San Diego, as well as canceling Monolith’s Wonder Woman game. This ...
Jez Corden corroborates Jason Schreier’s account of Codename Legacy. Surprisingly, we have an update on Codename Legacy, the Monolith Productions game that Warner Bros. cancelled and will never even ...
Monolith Productions‘ acclaimed Nemesis system, which was used to great success in Middle-earth: Shadow of Mordor, is still in possession of Warner Bros. thanks to a patent filed by the company that ...
Big budget open world action games have hit a wall. Over and over again we're seeing the same thing: the worlds keep getting bigger and more technically impressive, but the things we're doing within ...
Following the recent news that Warner Bros. had cancelled the Wonder Woman game that'd long been in the works at Shadow of Mordor developer Monolith Productions, and shut down that studio along with ...
I grew up playing Monolith Productions' games, so news that this 30 year old developer is being closed for a "strategic change in direction" is another kick in the teeth to anyone who loves creative, ...
Jason Schreier has revealed during an appearance on the Kinda Funny Games podcast that Monolith Production was struggling to implement the Nemesis System in the now-cancelled Wonder Woman game. The ...
F.E.A.R. remains one of the most innovative horror games out there, but has become increasingly more difficult to play as hardware ages Warner Bros. Interactive Entertainment The point being, Monolith ...
TL;DR: After Monolith was folded into WB Games, new context from a former executive reveals how the Nemesis System was created to counter resale drop-offs in singleplayer titles. Since Monolith ...
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook Monolith Productions saw massive success with Middle Earth: Shadow of Mordor, which introduced a ...
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