The Helldivers 2 Creative Director shares his thoughts on the role of balance in game design and its place in the development process.
12h
TheGamer on MSN"Balance Is A Myth. Fun First, Balance Later" - Helldivers 2 Director On Game BalanceIt was a learning process for Arrowhead, but the studio is now fully committed to putting fun first in Helldivers 2.
Safe bets are a 'death sentence' for studios trying to survive; taking risks is crucial for success, says Helldivers 2 ...
LocalThunk’s Balatro, developed by Playstack, was deemed a royal flush as it was crowned Game of the Year at the 25th Game ...
Speaking at GDC, Helldivers 2 director Johan Pilestedt explains that one of the "best moments I've ever had in video games" ...
However, a more functional heirloom of the game’s brief existence has also become a hot ticket on eBay, with the limited ...
The failure of the TV adaptation of Halo certainly hasn’t put Microsoft off more adaptations of its video games. That’s according to Microsoft gaming chief Phil Spencer, who has said fans can expect ...
Helldivers 2 skilled pre-production, which according to Arrowhead's Johan Pilestedt, is the reason the game took way more ...
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